Test cases for DAC (1.5.0.5):
Please primarily test all these below in QT mode. Since a lot of changes rely on graphics.
So the way this dual-branded release works is the core wallet will detect the name of the program being launched, for instance if you launch dac-qt, it realizes it is DAC. If you launch biblepay-qt, it realizes its BBP.
If it is launched in DAC mode, you will see a different splash screen, the theme will be overridden to be DAC (and will not allow you to pick BBP themes), and everywhere in the wallet that used to say "BiblePay" should say "DAC". Including sending coins, etc. Please verify that is the case.
Also please launch the biblepay version and verify the old themes still work, Bezaleel still works and things still say biblepay.
The 'exec price' command should still provide the currency price (for the leaderboard). The leaderboard should appear identical in both wallets (please check that).
To test the linux qt version, note the zip contains both 'dac-qt' and 'biblepay-qt'. Testing those is straightforward, just run each one.
However in windows, we only released the biblepay version (due to a change that is required in the Microsoft installer for DAC.EXE, and we don't need to do that until we know the outcome of the future poll), so for now please install the windows version like normal, first test biblepay-qt.exe, then copy "biblepay-qt.exe" to "dac-qt.exe" in your windows directory, then test the DAC version.
The peers list should interoperate between the two versions, except, the DAC version advertises itself slightly different than the BBP version, but they see each other.
The Sanctuaries list should be checked also.
By the way, in this latest release we fixed the toolbar icons for biblepay-qt (for windows and for linux). They were not transparent now they should be transparent and fixed.
Also, just fyi, we just moved our github repo to this location:
https://github.com/biblepay/biblepay/But note: we added an auto-redirect in from /biblepay-evolution to the new location so this means your build scripts should not really need to be updated. (For develop or master).